Please leave your ideas on how to improve The Riftbreaker and what features you would like us to consider adding in the future.

Share your feedback with us! The Riftbreaker is a community-driven game - your ideas and suggestions are very important to us when making changes and adding new features. Upvote the ideas that you would like us to consider.

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CO-OP MULTIPLAYER

Co-Op Multiplayer mode is out on PC platforms as of August 25th, 2025. https://steamcommunity.com/games/780310/announcements/detail/530980289128695028 Thank ...
Suggested by: Piotr Bomak (23 Sep, '22) Upvoted: 21 Nov, '25 Comments: 51

EXTENDED STORY CAMPAIGN

The main Story Campaign has been expanded with a brand-new, fully voiced story arc, expanding the endgame of The Riftbreaker. We have also added the possibility of ...
Suggested by: Piotr Bomak (23 Sep, '22) Upvoted: 05 Mar Comments: 39

Add an economy management screen!

Add a screen that will allow us to see resource production and consumption values. Options to repair, upgrade and sell all buildings of any given type would also be nice.
Suggested by: Piotr Bomak (23 Sep, '22) Upvoted: 02 Apr Comments: 24

Biome Bosses

What this game needs is big and dangerous bosses that come every few waves. They have their specific graphic and skills set to create battles for Mr.Riggs that ...
Suggested by: Veroth (23 Sep, '22) Upvoted: 28 Aug, '25 Comments: 17

Bigger defensive towers

Would be great if we could get some bigger towers for base defense, especially for the lategame. Since we only got the heavy artillery as a big defensive tower (2x2 ...
Suggested by: SenorRagequit (23 Sep, '22) Upvoted: 29 Aug, '25 Comments: 17

New Biomes

The original four biomes released in 2021 were: - Tropical Zone - Radioactive Desert - Acidic Plains - Volcanic Area Over the course of the next three years ...
Suggested by: Piotr Bomak (23 Sep, '22) Upvoted: 28 Aug, '25 Comments: 35

Alien stronghold

Enemy area built like a base with several buildings and enemies defending the buildings with acid guns attached to buildings to fight. Destruction of buildings drops ...
Suggested by: Hoss Lantern (23 Sep, '22) Upvoted: 23 Dec, '25 Comments: 10
Done

Ability to rename outposts at will!

After completing a mission, we usually set the outpost to produce some valuable resource to help us finish the campaign mode. Problem is, when you have more than 10 ...
Suggested by: YamiryuuZero (23 Sep, '22) Upvoted: 24 Aug, '25 Comments: 13

Superweapon buildings

As the ultimate lategame building, we should have superweapons to finish the tech tree. Each of the superweapons should be able to be aimed by the player and not ...
Suggested by: SenorRagequit (23 Sep, '22) Upvoted: 04 Jan Comments: 17

Better pipe system management

Upgrading pipe into multi-liquid pipe. Upgrading to make underground pipe on artificial floor only.
Suggested by: Ul'tra (23 Sep, '22) Upvoted: 24 Mar Comments: 17
Done

New Buildings and Research

What kind of futuristic structures and tech are we missing? What can we add to The Riftbreaker arsenal?
Suggested by: Piotr Bomak (23 Sep, '22) Upvoted: 28 Aug, '25 Comments: 28

Rock and Pit Removal

Suggested by: Devious (23 Sep, '22) Upvoted: 13 Mar Comments: 21
Not planned Gameplay

A building which shares weapon mod effects with nearby towers

Currently, modding towers is a hassle and nobody really does it. With a mod AoE building, we can slot that building and it shares those mods with nearby towers. ...
Suggested by: SenorRagequit (23 Sep, '22) Upvoted: 06 Feb Comments: 12

Add unit creating buildings, allowing for PvP / PvE(A.I. army builder)

Allow for unit spawning buildings, where they either spawn a unit every X sec/min, which runs towards the enemy base/stronghold, or has a wave format, where they will ...
Suggested by: Joakim Schack (25 Sep, '22) Upvoted: 29 Jan Comments: 4
Not planned

Survival Mode Progression

Add a way of rewarding players for their Survival Mode achievements. Completing Survival runs would grant Mr. Riggs small, but meaningful permanent bonuses, for ...
Suggested by: Piotr Bomak (23 Sep, '22) Upvoted: 06 May Comments: 3
Not planned Gameplay

Breeding animals for animal biomass

Similair to how we can plant and harvest plants for resources like plant biomass, we should have something zoo style where aliens roam around and can be harvested / ...
Suggested by: SenorRagequit (23 Sep, '22) Upvoted: 12 Mar Comments: 6
Not planned Gameplay

EXTENDED MODDING SUPPORT

We are working on integrating an in-game mod browser that will benefit both mod users and mod creators. Users will be able to discover the latest mods and download ...
Suggested by: Piotr Bomak (23 Sep, '22) Upvoted: 30 Aug, '25 Comments: 9

Larger Maps

The maps are a good size already, but when multiplayer comes around I think it might be cool for bigger maps. Especially if that PVP suggestion is added, bigger maps ...
Suggested by: YOURMAKER (23 Sep, '22) Upvoted: 15 Mar Comments: 6
Not planned Gameplay

New Weapons or Skills

Add your ideas for highly explosive toys for other Riftbreakers to play with!
Suggested by: Piotr Bomak (23 Sep, '22) Upvoted: 23 Sep, '25 Comments: 19

RPG mechanics (Skills, Stats, levels, NG+ mechanics)

from top of my head: - player level (carries over from various playthroughs, NG+ mechanic) - mecha level - skill trees - weapon skills (levels by use), minigun, ...
Suggested by: lol lmao kek (23 Sep, '22) Upvoted: 04 Jun Comments: 10
Not planned

Loadouts

A way to set custom loadouts to instantly swap weapons, upgrades, and abilities. This is just because I’m lazy, but it would be nice to instantly swap to a builder ...
Suggested by: YOURMAKER (23 Sep, '22) Upvoted: 08 May Comments: 12

Add an A.I. (computer) enemy, that builds bases

If you do not want to play CO-OP with people, but want to go at it SOLO versus an A.I. The A.I. could build it's own bases, like a living enemy, like Metal Terror ...
Suggested by: oupa_vati_kaki (23 Sep, '22) Upvoted: 29 Jan Comments: 9
Not planned

A way to collect unreachable drops

Sometimes (especially with flyers) they will drop their loot in an unreachable area, such as on top of rocks, or in pits. I wish there was still a way to collect them.
Suggested by: MrDrunkinDragon (23 Sep, '22) Upvoted: 01 May, '25 Comments: 10

Ability to craft/upgrade mods

Crafting/upgrading them would cost crazy amounts of resources. Haven't played survival at all, and I'm not sure if mods are viable there, but this might help?
Suggested by: pete (23 Sep, '22) Upvoted: 27 Apr Comments: 10
Not planned

New Enemies

Got an idea for an entirely new creature to ruin Mr. Riggs' day? Let us know!
Suggested by: Piotr Bomak (23 Sep, '22) Upvoted: 09 Feb, '25 Comments: 20

Mech Visual Customization

Change Mr. Riggs' appearance based on the gear he's equipped with.
Suggested by: Piotr Bomak (23 Sep, '22) Upvoted: 01 Sep, '25 Comments: 8

Add DLSS Support

The game has had FSR for a while and just got XeSS support, so I'm sort of surprised DLSS hasn't been added also. I understand that FSR and XeSS don't need exclusive ...
Suggested by: Sphynx (05 Oct, '22) Upvoted: 10 Mar Comments: 3
Not planned

Should have to launch a satellite before using orbital bombardment and orbital laser

They are cool, but it doesn't make sense how we have them.
Suggested by: J (23 Sep, '22) Upvoted: 02 Mar Comments: 11
Not planned

Steamdeck support

I played the demo, the Prologue. With Fidelity FX feature(s) turned on it runs great, solid 60 fps during exploring. But the game crashed, freezed completely. I had ...
Suggested by: Patrice (24 Sep, '22) Upvoted: 06 Feb Comments: 10
In Development

Patrol Drones

New towers / factories that allow you to 1) build various weapon/support drones and 2) new towers that allows you to make stationary points or set up patrol routes ...
Suggested by: BlakN (23 Sep, '22) Upvoted: 17 Nov, '25 Comments: 5
Done

Anti-artillery turret

Basically, this turret would be entirely dedicated to intercepting enemy artillery fire. Bomogan acid balls, Nurglax maggot balls, anything that lobs a projectile at ...
Suggested by: Ovid (24 Sep, '22) Upvoted: 03 Jan Comments: 8
Not planned

Enemy pacification/Partial cohabitation

Wouldn't it be cool if you could make friends with your enemy? To have them help you with things like mining, gathering, and defence? Not as grand as befriending the ...
Suggested by: Tseralith (23 Sep, '22) Upvoted: 27 Apr Comments: 5

CAVES

Hidden caves for secrets and treasures
Suggested by: David (24 Sep, '22) Upvoted: 03 Jan Comments: 1
Done

Energy Network

what kind of buildings, tools etc... would make the connection/delivery of electricity/energy stronger and/or easier? as an example that the power cords/connectors ...
Suggested by: GhostPlayer4Ger (23 Sep, '22) Upvoted: 02 Apr Comments: 10
Not planned

Blueprinting

1. click blueprint UI button 2. see something similar to building UI with many pages, but empty 3. click add 4. mark buildings (individual click or drag selection) ...
Suggested by: lol lmao kek (23 Sep, '22) Upvoted: 27 Apr Comments: 4
Not planned

Late game optimization

Optimization for ultra big base, late game, mass fight.
Suggested by: BRIGADIRE (23 Sep, '22) Upvoted: 01 Sep, '25 Comments: 2
Done

Build templates like SupCom

Supreme commander get great templating. Select several buildings, and a template will build these same buildings in the same order and relative position to reach ...
Suggested by: Metallkiller (23 Sep, '22) Upvoted: 06 Mar Comments: 11
Not planned Gameplay

New Resources

What kind of resources should we enable you to use? What kind of benefits are they going to lead to?
Suggested by: Piotr Bomak (23 Sep, '22) Upvoted: 24 Mar, '25 Comments: 9

Verticality!

Add elevation with ramps to create natural walls and more defensive positions and chokepoints. Could generate interesting maps and missions in the future (and ...
Suggested by: Devilgeek (23 Sep, '22) Upvoted: 03 Apr Comments: 4
Not planned

Improved Research Queue

Allow the research queue to queue technologies with unresearched pre-requisites. Would also like to be able to select a technology and have it add all of its ...
Suggested by: Furied (23 Sep, '22) Upvoted: 27 Oct, '25 Comments: 1

Allows difficulty change mid game

Can change difficulty settings for an existing campaign savegame or even survival mode instead of having to start a new one
Suggested by: Andy (26 Sep, '22) Upvoted: 28 May Comments: 2
Under consideration

Local fauna should attack other outposts as well, instead of only the one you're currently at

When you're at an outpost, there's no danger to all other outposts, despite the local fauna being present at all times (haven't tested what would happen if there's an ...
Suggested by: pete (23 Sep, '22) Upvoted: 12 Jan Comments: 11
Not planned Gameplay

A middle ground between campaign and survival

Campaign is too story driven and easy while survival is too fast paced to properly enjoy late game tech unlocks or building big bases. There should be a middle ...
Suggested by: Kaldo (22 Nov, '22) Upvoted: 20 Apr Comments: 4
Not planned

Mech Statistics

What's my Mech's total Fire Resistance? I don't know! How about total Energy Regen rate? Total Radar boost? Total run speed? None of these things are visible ...
Suggested by: Kerostasis (23 Sep, '22) Upvoted: 27 Apr Comments: 5
Done UI

Diagonal walls

Make walls able to align diagonal for nicer basebuding
Suggested by: CursedRadiance (23 Sep, '22) Upvoted: 10 Mar Comments: 5
Not planned

Make night time more dangerous and scary!

Night time should be more "dark and dangerous" than it is now. At the moment, night time is just an inconvenience (no solar power). Ideas: more dangerous, faster ...
Suggested by: Planerary (24 Sep, '22) Upvoted: 12 Jan Comments: 5
Not planned

Please add a range ring to the shield generator blueprint

The shield generator only shows its range once placed and clicked on but it would be nice to already see the range of it while being placed...
Suggested by: Gummydalf (24 Sep, '22) Upvoted: 22 Mar, '25 Comments: 4
Done

Update final assault to happen from more sides instead of one at a time

The last time I played the final "epic" battle, it was very underwhelming. Instead of getting attacked from all sides at once, I got attacked clockwise little by ...
Suggested by: pete (23 Sep, '22) Upvoted: 25 Aug, '25 Comments: 5

Fauna migration patterns and trickle of enemies from map border

The map itself feels very static as enemies never move away from their spawns, and no new enemies ever enter the map outside of waves (And certain rock enemies). ...
Suggested by: Crenos (23 Sep, '22) Upvoted: 12 Jan Comments: 4
Not planned Gameplay

PVP MULTIPLAYER MODE

I WANT TO ANNIHILATE ALL MY FRIENDS AND FORMER FRIENDS AND SOON TO BE FORMER FRIENDS
Suggested by: Piotr Bomak (23 Sep, '22) Upvoted: 03 Sep, '25 Comments: 7
Not planned Gameplay