Please leave your ideas on how to improve The Riftbreaker and what features you would like us to consider adding in the future.
Share your feedback with us! The Riftbreaker is a community-driven game - your ideas and suggestions are very important to us when making changes and adding new features. Upvote the ideas that you would like us to consider.
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If you would like to discuss any ideas live, join us on our Discord at www.discord.gg/exorstudios
ALL POSTS AND COMMENTS ARE MODERATED MANUALLY. It might take some time before your post is visible to other users!
Here are a couple of rules you should consider before posting:
✔ Please use English only.
✔ Avoid making duplicate posts - use the search function to make sure that nobody has suggested the same idea before!
✔ Be kind and considerate. Remember that there is a human behind each post.
If you would like to discuss any ideas live, join us on our Discord at www.discord.gg/exorstudios
ALL POSTS AND COMMENTS ARE MODERATED MANUALLY. It might take some time before your post is visible to other users!
CO-OP MULTIPLAYER
Co-Op Multiplayer mode is out on PC platforms as of August 25th, 2025.
https://steamcommunity.com/games/780310/announcements/detail/530980289128695028
Thank ...
EXTENDED STORY CAMPAIGN
The main Story Campaign has been expanded with a brand-new, fully voiced story arc, expanding the endgame of The Riftbreaker. We have also added the possibility of ...
Add an economy management screen!
Add a screen that will allow us to see resource production and consumption values. Options to repair, upgrade and sell all buildings of any given type would also be nice.
Biome Bosses
What this game needs is big and dangerous bosses that come every few waves. They have their specific graphic and skills set to create battles for Mr.Riggs that ...
Bigger defensive towers
Would be great if we could get some bigger towers for base defense, especially for the lategame.
Since we only got the heavy artillery as a big defensive tower (2x2 ...
New Biomes
The original four biomes released in 2021 were:
- Tropical Zone
- Radioactive Desert
- Acidic Plains
- Volcanic Area
Over the course of the next three years ...
Alien stronghold
Enemy area built like a base with several buildings and enemies defending the buildings with acid guns attached to buildings to fight. Destruction of buildings drops ...
Done
Ability to rename outposts at will!
After completing a mission, we usually set the outpost to produce some valuable resource to help us finish the campaign mode. Problem is, when you have more than 10 ...
Superweapon buildings
As the ultimate lategame building, we should have superweapons to finish the tech tree.
Each of the superweapons should be able to be aimed by the player and not ...
Better pipe system management
Upgrading pipe into multi-liquid pipe.
Upgrading to make underground pipe on artificial floor only.
Done
New Buildings and Research
What kind of futuristic structures and tech are we missing? What can we add to The Riftbreaker arsenal?
A building which shares weapon mod effects with nearby towers
Currently, modding towers is a hassle and nobody really does it.
With a mod AoE building, we can slot that building and it shares those mods with nearby towers. ...
Add unit creating buildings, allowing for PvP / PvE(A.I. army builder)
Allow for unit spawning buildings, where they either spawn a unit every X sec/min, which runs towards the enemy base/stronghold, or has a wave format, where they will ...
Not planned
Survival Mode Progression
Add a way of rewarding players for their Survival Mode achievements. Completing Survival runs would grant Mr. Riggs small, but meaningful permanent bonuses, for ...
Breeding animals for animal biomass
Similair to how we can plant and harvest plants for resources like plant biomass, we should have something zoo style where aliens roam around and can be harvested / ...
EXTENDED MODDING SUPPORT
We are working on integrating an in-game mod browser that will benefit both mod users and mod creators. Users will be able to discover the latest mods and download ...
Larger Maps
The maps are a good size already, but when multiplayer comes around I think it might be cool for bigger maps. Especially if that PVP suggestion is added, bigger maps ...
New Weapons or Skills
Add your ideas for highly explosive toys for other Riftbreakers to play with!
RPG mechanics (Skills, Stats, levels, NG+ mechanics)
from top of my head:
- player level (carries over from various playthroughs, NG+ mechanic)
- mecha level
- skill trees
- weapon skills (levels by use), minigun, ...
Not planned
Loadouts
A way to set custom loadouts to instantly swap weapons, upgrades, and abilities. This is just because I’m lazy, but it would be nice to instantly swap to a builder ...
Add an A.I. (computer) enemy, that builds bases
If you do not want to play CO-OP with people, but want to go at it SOLO versus an A.I. The A.I. could build it's own bases, like a living enemy, like Metal Terror ...
Not planned
A way to collect unreachable drops
Sometimes (especially with flyers) they will drop their loot in an unreachable area, such as on top of rocks, or in pits. I wish there was still a way to collect them.
Ability to craft/upgrade mods
Crafting/upgrading them would cost crazy amounts of resources.
Haven't played survival at all, and I'm not sure if mods are viable there, but this might help?
Not planned
New Enemies
Got an idea for an entirely new creature to ruin Mr. Riggs' day? Let us know!
Mech Visual Customization
Change Mr. Riggs' appearance based on the gear he's equipped with.
Add DLSS Support
The game has had FSR for a while and just got XeSS support, so I'm sort of surprised DLSS hasn't been added also. I understand that FSR and XeSS don't need exclusive ...
Not planned
Should have to launch a satellite before using orbital bombardment and orbital laser
They are cool, but it doesn't make sense how we have them.
Not planned
Steamdeck support
I played the demo, the Prologue.
With Fidelity FX feature(s) turned on it runs great, solid 60 fps during exploring.
But the game crashed, freezed completely. I had ...
In Development
Patrol Drones
New towers / factories that allow you to 1) build various weapon/support drones and 2) new towers that allows you to make stationary points or set up patrol routes ...
Done
Anti-artillery turret
Basically, this turret would be entirely dedicated to intercepting enemy artillery fire. Bomogan acid balls, Nurglax maggot balls, anything that lobs a projectile at ...
Not planned
Enemy pacification/Partial cohabitation
Wouldn't it be cool if you could make friends with your enemy? To have them help you with things like mining, gathering, and defence? Not as grand as befriending the ...
Energy Network
what kind of buildings, tools etc... would make the connection/delivery of electricity/energy stronger and/or easier?
as an example that the power cords/connectors ...
Not planned
Blueprinting
1. click blueprint UI button
2. see something similar to building UI with many pages, but empty
3. click add
4. mark buildings (individual click or drag selection) ...
Not planned
Build templates like SupCom
Supreme commander get great templating. Select several buildings, and a template will build these same buildings in the same order and relative position to reach ...
New Resources
What kind of resources should we enable you to use? What kind of benefits are they going to lead to?
Verticality!
Add elevation with ramps to create natural walls and more defensive positions and chokepoints. Could generate interesting maps and missions in the future (and ...
Not planned
Improved Research Queue
Allow the research queue to queue technologies with unresearched pre-requisites. Would also like to be able to select a technology and have it add all of its ...
Allows difficulty change mid game
Can change difficulty settings for an existing campaign savegame or even survival mode instead of having to start a new one
Under consideration
Local fauna should attack other outposts as well, instead of only the one you're currently at
When you're at an outpost, there's no danger to all other outposts, despite the local fauna being present at all times (haven't tested what would happen if there's an ...
A middle ground between campaign and survival
Campaign is too story driven and easy while survival is too fast paced to properly enjoy late game tech unlocks or building big bases.
There should be a middle ...
Not planned
Mech Statistics
What's my Mech's total Fire Resistance? I don't know! How about total Energy Regen rate? Total Radar boost? Total run speed? None of these things are visible ...
Make night time more dangerous and scary!
Night time should be more "dark and dangerous" than it is now. At the moment, night time is just an inconvenience (no solar power).
Ideas: more dangerous, faster ...
Not planned
Please add a range ring to the shield generator blueprint
The shield generator only shows its range once placed and clicked on but it would be nice to already see the range of it while being placed...
Done
Update final assault to happen from more sides instead of one at a time
The last time I played the final "epic" battle, it was very underwhelming. Instead of getting attacked from all sides at once, I got attacked clockwise little by ...
Fauna migration patterns and trickle of enemies from map border
The map itself feels very static as enemies never move away from their spawns, and no new enemies ever enter the map outside of waves (And certain rock enemies). ...
PVP MULTIPLAYER MODE
I WANT TO ANNIHILATE ALL MY FRIENDS AND FORMER FRIENDS AND SOON TO BE FORMER FRIENDS