Please leave your ideas on how to improve The Riftbreaker and what features you would like us to consider adding in the future.

Share your feedback with us! The Riftbreaker is a community-driven game - your ideas and suggestions are very important to us when making changes and adding new features. Upvote the ideas that you would like us to consider.

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Add an economy management screen!

Add a screen that will allow us to see resource production and consumption values. Options to repair, upgrade and sell all buildings of any given type would also be nice.
Suggested by: Piotr Bomak (23 Sep, '22) Upvoted: 02 Apr Comments: 24

Biome Bosses

What this game needs is big and dangerous bosses that come every few waves. They have their specific graphic and skills set to create battles for Mr.Riggs that ...
Suggested by: Veroth (23 Sep, '22) Upvoted: 28 Aug, '25 Comments: 17

Bigger defensive towers

Would be great if we could get some bigger towers for base defense, especially for the lategame. Since we only got the heavy artillery as a big defensive tower (2x2 ...
Suggested by: SenorRagequit (23 Sep, '22) Upvoted: 29 Aug, '25 Comments: 17

New Biomes

The original four biomes released in 2021 were: - Tropical Zone - Radioactive Desert - Acidic Plains - Volcanic Area Over the course of the next three years ...
Suggested by: Piotr Bomak (23 Sep, '22) Upvoted: 28 Aug, '25 Comments: 35

Ability to rename outposts at will!

After completing a mission, we usually set the outpost to produce some valuable resource to help us finish the campaign mode. Problem is, when you have more than 10 ...
Suggested by: YamiryuuZero (23 Sep, '22) Upvoted: 24 Aug, '25 Comments: 13

Superweapon buildings

As the ultimate lategame building, we should have superweapons to finish the tech tree. Each of the superweapons should be able to be aimed by the player and not ...
Suggested by: SenorRagequit (23 Sep, '22) Upvoted: 04 Jan Comments: 17

New Buildings and Research

What kind of futuristic structures and tech are we missing? What can we add to The Riftbreaker arsenal?
Suggested by: Piotr Bomak (23 Sep, '22) Upvoted: 28 Aug, '25 Comments: 28

Rock and Pit Removal

Suggested by: Devious (23 Sep, '22) Upvoted: 13 Mar Comments: 21
Not planned Gameplay

A building which shares weapon mod effects with nearby towers

Currently, modding towers is a hassle and nobody really does it. With a mod AoE building, we can slot that building and it shares those mods with nearby towers. ...
Suggested by: SenorRagequit (23 Sep, '22) Upvoted: 06 Feb Comments: 12

Survival Mode Progression

Add a way of rewarding players for their Survival Mode achievements. Completing Survival runs would grant Mr. Riggs small, but meaningful permanent bonuses, for ...
Suggested by: Piotr Bomak (23 Sep, '22) Upvoted: 06 May Comments: 3
Not planned Gameplay

Breeding animals for animal biomass

Similair to how we can plant and harvest plants for resources like plant biomass, we should have something zoo style where aliens roam around and can be harvested / ...
Suggested by: SenorRagequit (23 Sep, '22) Upvoted: 12 Mar Comments: 6
Not planned Gameplay

Larger Maps

The maps are a good size already, but when multiplayer comes around I think it might be cool for bigger maps. Especially if that PVP suggestion is added, bigger maps ...
Suggested by: YOURMAKER (23 Sep, '22) Upvoted: 15 Mar Comments: 6
Not planned Gameplay

New Weapons or Skills

Add your ideas for highly explosive toys for other Riftbreakers to play with!
Suggested by: Piotr Bomak (23 Sep, '22) Upvoted: 23 Sep, '25 Comments: 19

Loadouts

A way to set custom loadouts to instantly swap weapons, upgrades, and abilities. This is just because I’m lazy, but it would be nice to instantly swap to a builder ...
Suggested by: YOURMAKER (23 Sep, '22) Upvoted: 08 May Comments: 12

A way to collect unreachable drops

Sometimes (especially with flyers) they will drop their loot in an unreachable area, such as on top of rocks, or in pits. I wish there was still a way to collect them.
Suggested by: MrDrunkinDragon (23 Sep, '22) Upvoted: 01 May, '25 Comments: 10

New Enemies

Got an idea for an entirely new creature to ruin Mr. Riggs' day? Let us know!
Suggested by: Piotr Bomak (23 Sep, '22) Upvoted: 09 Feb, '25 Comments: 20

Enemy pacification/Partial cohabitation

Wouldn't it be cool if you could make friends with your enemy? To have them help you with things like mining, gathering, and defence? Not as grand as befriending the ...
Suggested by: Tseralith (23 Sep, '22) Upvoted: 27 Apr Comments: 5

Build templates like SupCom

Supreme commander get great templating. Select several buildings, and a template will build these same buildings in the same order and relative position to reach ...
Suggested by: Metallkiller (23 Sep, '22) Upvoted: 06 Mar Comments: 11
Not planned Gameplay

New Resources

What kind of resources should we enable you to use? What kind of benefits are they going to lead to?
Suggested by: Piotr Bomak (23 Sep, '22) Upvoted: 24 Mar, '25 Comments: 9

Local fauna should attack other outposts as well, instead of only the one you're currently at

When you're at an outpost, there's no danger to all other outposts, despite the local fauna being present at all times (haven't tested what would happen if there's an ...
Suggested by: pete (23 Sep, '22) Upvoted: 12 Jan Comments: 11
Not planned Gameplay

Update final assault to happen from more sides instead of one at a time

The last time I played the final "epic" battle, it was very underwhelming. Instead of getting attacked from all sides at once, I got attacked clockwise little by ...
Suggested by: pete (23 Sep, '22) Upvoted: 25 Aug, '25 Comments: 5

Fauna migration patterns and trickle of enemies from map border

The map itself feels very static as enemies never move away from their spawns, and no new enemies ever enter the map outside of waves (And certain rock enemies). ...
Suggested by: Crenos (23 Sep, '22) Upvoted: 12 Jan Comments: 4
Not planned Gameplay

PVP MULTIPLAYER MODE

I WANT TO ANNIHILATE ALL MY FRIENDS AND FORMER FRIENDS AND SOON TO BE FORMER FRIENDS
Suggested by: Piotr Bomak (23 Sep, '22) Upvoted: 03 Sep, '25 Comments: 7
Not planned Gameplay

Increase of overall difficulty and challenge.

I know there is end game update this and will do this in a way but i want to mention this again in here and share some more ideas about if it is not planned. Most ...
Suggested by: Obsidian One (23 Sep, '22) Upvoted: 08 Mar Comments: 5

Assault Mode

Tired of constant waves of enemies coming to your base from nests afar? Look no further than Assault Mode! "Take the fight to them!" Load up your favorite ...
Suggested by: Adam (23 Sep, '22) Upvoted: 11 Jul, '23 Comments: 2
Not planned Gameplay

Energy Gate

An energy type gate for the dlc just like the energy walls.
Suggested by: Gummydalf (25 Sep, '22) Upvoted: 23 Sep, '25 Comments: 2

Better mini map

I find the mini map on PS5 to be awkward having to click the stick 13x yes 13 to adjust to the zoom level i need. Could you either make it easier to see or add a zoom ...
Suggested by: Randy (23 Sep, '22) Upvoted: 14 Apr Comments: 0

Landscaping Tools/Buildings in higher tiers

A Tower/Weapon/Tool/Drones where you can make Landscaping possible for more variation. (for e.g. make a lake/mud pool/sludge near base or anywhere you want)
Suggested by: Andi (23 Sep, '22) Upvoted: 30 Jan, '23 Comments: 0
Under consideration Gameplay

Late and Early game difficulty balancing

The campaigns and to a lesser degree in survival mode the game begins at a very high difficulty - particularly with brutal settings where surviving the first few ...
Suggested by: Killtech (23 Sep, '22) Upvoted: 11 Feb, '25 Comments: 1
Under consideration Gameplay

DOTA MODE

Horde mode like DOTA
Suggested by: Rafael (23 Sep, '22) Upvoted: 17 Jan Comments: 1
Under consideration Gameplay

Unlink/Skip Voice Segments in Missions

Many times I have found myself standing around waiting for Riggs and Ashley to stop talking so my mission objectives would update. Can we unlink their speech from the ...
Suggested by: Michael Breaux (23 Sep, '22) Upvoted: 06 Sep, '25 Comments: 1
Under consideration Gameplay

Player-Definable Standing Orders

At the moment targeting and shooting behaviour of player-controlled entities in Riftbreaker is pretty rigid and fixed based on hostility tag. Therefore it is ...
Suggested by: WirawanMYT (23 Sep, '22) Upvoted: 04 Oct, '22 Comments: 0
Under consideration Gameplay

Enemies whitin

Enemies that comes from the ground in your camp and destroy or steal stuff. Smaller minibosses. As it stands now camps can be defended easily.
Suggested by: David (23 Sep, '22) Upvoted: 02 Oct, '22 Comments: 3
Under consideration Gameplay

sort of competitive multiplayer

My english is a bit rusted , french speaker here. But i go an idea about our riftbreaker. Sort of both player in survival mode and it would be possible by item of ...
Suggested by: thomas (23 Sep, '22) Upvoted: 04 Oct, '22 Comments: 0
Under consideration Gameplay