Late and Early game difficulty balancing

27 votes

The campaigns and to a lesser degree in survival mode the game begins at a very high difficulty - particularly with brutal settings where surviving the first few waves with very little tools at disposal is incredibly hard - but becomes increasingly easier over time to a point it is barely a challenge anymore.

Here is a more detailed post:
https://www.reddit.com/r/theriftbreaker/comments/wtxid4/missing_custom_campaign_difficulty_settings/

In terms of the campaign, the cultivators quickly create a resource abundance which also trivializes later gameplay. On the other hand, cultivators are fun and motivate a lot of exploration and scan everything. Hence, this should also be taken into account: https://www.reddit.com/r/theriftbreaker/comments/wkc1su/about_campaign_resources_and_cultivators/

Under consideration Gameplay Suggested by: Killtech Upvoted: 11 Feb, '25 Comments: 1

Comments: 1
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