A middle ground between campaign and survival

101 votes

Campaign is too story driven and easy while survival is too fast paced to properly enjoy late game tech unlocks or building big bases.

There should be a middle ground that combines these two game modes, a campaign with no story or set objectives but rather, every outpost is a difficult survival map instance that you need to complete in order to get resources or bonuses from it.

This would result in a game mode that lets us build a huge awesome base with late game tech on the main map, and give us the opportunity to use that arsenal in extremely difficult survival maps instead of always starting from scratch. These survival maps could have randomized modifiers that make them easier or harder so people can push themselves and their loadout to the limit if they want to.

Not planned Suggested by: Kaldo Upvoted: 20 Apr Comments: 4

Comments: 4
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