Add DLSS Support
The game has had FSR for a while and just got XeSS support, so I'm sort of surprised DLSS hasn't been added also. I understand that FSR and XeSS don't need exclusive hardware to be used, but from my experience across multiple games DLSS is by far the best AI super sampling technique available assuming you have a Nvidia card. I know DLSS is more closed than FSR, but it would be a really nice feature to see for anyone using Nvidia.
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03 Sep, '25
Piotr Bomak Admin PinnedDLSS support is not as easy as using an existing library. Sure, getting it to run would probably take only a couple of days, but getting decent results from that is a story of tweaking and optimizing values in various gameplay scenarios. That takes weeks of work from multiple people. Besides, the game is CPU bound on most systems - adding DLSS is not a magic solution to performance problems you might encounter.
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15 Aug, '23
Blue BangkokDLSS nowadays is pre-baked into both unreal and unity engines and it literally takes one button to activate them in your game.
For proprietary engines, it's some back and forth with Nvidia and a few days of development time at most.
What I want to say with this is that the only reason DLSS isn't in riftbreaker is either incompetence, or ban from AMD. -
16 Dec, '23
Jonny SpartaYea I've been hoping /waiting for this since launch and really don't understand why we don't have it. Given how demanding RB is I can't help but think this would be a huge benefit to many of us.