Make night time more dangerous and scary!

90 votes

Night time should be more "dark and dangerous" than it is now. At the moment, night time is just an inconvenience (no solar power).
Ideas: more dangerous, faster enemies roam the biomes at night (ultra variants, or new nocturnal creatures) which deter you from leaving the safety of your base. Towers have reduced range.
Night should be a time for Mr Riggs to retreat to the safety of the base, or get ready for some serious fights. You're all alone on a hostile alien planet full of creatures trying to kill you! Night time should be scary!

You could have missions that occur only at night, such as "kill the nests" missions. Then the player has to weigh up the choice of leaving the nest until the day (but the base getting attacked during the night), or brave the stronger enemies to destroy the nests quickly.
This gameplay option is disabled on Easy difficulty by default. Also have it as a custom game option "Night time terrors: On/Off" in custom survival/campaign.

Not planned Suggested by: Planerary Upvoted: 12 Jan Comments: 5

Comments: 5
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