Add an economy management screen!
Add a screen that will allow us to see resource production and consumption values. Options to repair, upgrade and sell all buildings of any given type would also be nice.
Comments: 24
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26 Sep, '22
Cocc McDiqcHighlighted comment
Yes, this one. also multiplayer. thank you have a lovely day. -
03 Sep, '25
Piotr Bomak Admin PinnedWith the development of the Co-Op mode we had to, unfortunately, decrease the priority of this feature. We still would like to do it one day, but we are unsure whether we will be able to do so.
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23 Sep, '22
DanturnImo must have! because i never know how big income of the other resource have :D
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23 Sep, '22
MinshewYeah, I'm a data nerd and would love to be able to see how each outpost is doing resource wise and if i should opt to go back and fine tune or not.
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23 Sep, '22
VerothFor the game like factorio with tons of materials being mined, crafted, produced and used it is one of core needs right now. Nice interface to monitor all this chaos would be a breath of fresh air. I am mostly discouraged at the mid-endgame to continue due to all the productions I have to follow and manage. To be fair I rushed last 20 -30% of a game because so much was going on in my production it burned my will to manage it all. I like my bases to work like well oiled machines not chewing gum and thread MacGyver style.
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23 Sep, '22
SkilZ100% vital especially when you have multiple big outposts going. Not a fan of having to look at the outpost menu just to know which resources are being mined in a outpost
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24 Sep, '22
OvidThe outpost system and the world map screen NEED to have less janky issues like it does currently. Why can't I see what the output/input rate of my main HQ is if I'm on the map (or off it)? Same question for outposts? Why do some outposts continue to show the mission briefing if it's already completed and not the input/output info?
And of course, we NEED better visible economy info for liquid compressor/decompressor management. -
25 Sep, '22
CragSome method to view power consumption and buildings, like in SimCity and where it can color code types of buildings.
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25 Sep, '22
Piotr Bomak AdminWe will discuss the priority of this one on Monday. Seems like it should be a lot higher on our radar.
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25 Sep, '22
Quentin LI second the comment saying we need more visibility on liquid compressor/decompressor. It also would be nice if a decompressor would only draw out of the system the exact amount required for consumption on connected buildings, and not automatocaly it's maximum if it is unecessary. For exemple if i need to power up a shield generator in an outpost, id like if the decompressor lvl3 only draws out 10 plasma and not always 200.
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26 Sep, '22
Piotr Bomak System"Have Global Option to Sell Depleted Mines/Factories" (suggested by Shifter on 2022-09-23), including upvotes (81) and comments (2), was merged into this suggestion.
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15 Oct, '22
Weevtotally needed i scrolled through all the pages trying to find my titanium income and couldnt :(
then was building defenses and fusion power and ran out of palladium :'(
bonus points if it can tell you the total as well as which outpost generates it -
21 Oct, '22
Jeffrey EverlingPLEASE don’t forget to implement something for the management of the liquid compressor resources. Currently it is really hard to keep track of this in a complex environment
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24 Oct, '22
semmelbroeselOne issue I often run into is that somewhere on the minimap, some device is not receiving enough resources in order to function. Having more data and more control over your resources would make troubleshooting issues like this much easier.
I'm imagining an interactive display where you can get for each resource a general value for generating and using up, and each value can be expanded to show which types of machinery is generating/using the resource how much, and THEN each type of machinery can be expanded to track exactly which machine of a specific machine type is stuck, and you could click on it to create a waypoint to it and/or show it on the minimap.
A search feature ("0 resource input" or "0 resource output") would help to auto-expand to any machines that are having an issue.
I am guessing the data exists somewhere in the game memory already, so the interface design will likely be the most work. -
02 Mar, '23
Epic failI personally would like a way to manage upgrades, without having to go around my entire base. I always wanna have thing like community hubs and armories at max level. And same general rule applies for storages, wind and solar energy, ai cores, pumps. But the thing is that I place them where I can and not together in 1 spot. So with 3/4 hubs, (or dozens of energy storages) I cant remember them all. Until I accidentally come across one and finally upgrade it. Even if I could get an option to enable a map marker for each type of building, that would help a lot.
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04 Jun, '23
Freggel Mergedgood Morning
Is there an overview where you can display what you produce and consume in the area where you are?
I would also wish for the same for all areas, i.e. an overall statistic.
I know that you can see a small overview of the outposts on the world map (except for liquids), but you have to go out of the current area to see it.
Oh yeah, with the new DLC Into The Dark that doesn't work with outposts because there's only the description of the bit.
Google translation
Moin Moin
Gibt es eine übersicht wo man sich anzeigen lassen kann was man in denn Gebit, wo man ist ,Produziert und Ausgibt ?
Das gleiche wurde ich mir auch wünschen für alle Gebite also eine Gesamt Statistik.
Ich weiß ja das man sich bei der Welt Karte bei denn Ausenposten eine kleine übersicht sieht (außer Flüsigkeiten) aber dafür muss man aus dem Aktuellen Gebit raus gehen um es zu sehen.
Ach ja beim Neuen DLC Into The Dark geht das nicht bei denn Ausenposten da steht nur die Gebitsbeschreibung.
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12 Sep, '23
NicholasThis says low priority… can you bump this? UI fixes would be nice especially after 3 dlc…
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17 Nov, '23
Piotr Bomak System"Better resource overview / statistics (Bessere Ressourcen übersicht / Statistik)" (suggested by Freggel on 2023-06-04), including upvotes (6) and comments (0), was merged into this suggestion.
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05 Sep, '25
Birjuwith this update if implemented the option to toggle synsistiers auto on or off during night and during attack waves, reduce output to in line of excess energy production so eg build 30 synsistiers but on normal day can only run 20, if a storm hits then run the other 10 in the duration of storm.
Maybe a auto stop if power levels get to 50% capacity as well?
this can worked out.