RPG mechanics (Skills, Stats, levels, NG+ mechanics)

302 votes

from top of my head:
- player level (carries over from various playthroughs, NG+ mechanic)
- mecha level
- skill trees
- weapon skills (levels by use), minigun, laser, flame, mines, nukes, etc. allowing specialisation the longer specific type of weapon is used

Linear growth until a softcap, after which growth is slower but infinite (well, as far as compsci goes).

Not planned Suggested by: lol lmao kek Upvoted: 04 Jun Comments: 10

Comments: 10
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