Ability to craft/upgrade mods
Crafting/upgrading them would cost crazy amounts of resources.
Haven't played survival at all, and I'm not sure if mods are viable there, but this might help?
Comments: 10
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22 Aug, '23
ThiagoHighlighted comment
development of classes given different weapons would impact the way the much looks and behaves.
like games like diabo series and when coop and pop comes along it could also be modded into a moba game having the 5v5 format, with thanks, meele, range, support, etc.
a classes system would lock a mech to a certain path and gameplay would be challenging -
23 Sep, '22
J MergedDefinitely need a way to trash/sell/combine the tons of mods you accumulate by late game. Also the 'mods' button in bottom right of the inventory page seems to be broken.
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23 Sep, '22
lol lmao kekI'd like to add also that endgame should allow the player to really go bonkers with what he can do in terms of gear/mods (for fun).
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23 Sep, '22
Redoneter593 MergedAbsolutely been overdue for a way to improve/combine/craft weapon mods. Like combining 3-4 of one type and (almost) similar rarity creates one with a higher rarity.
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24 Sep, '22
robert price Mergedi would like to be able to use all the weapons I make. if I am out of ammo Mr rigs will switch to another weapon with ammo.
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26 Sep, '22
Piotr Bomak AdminIt won't be a separate building, but we're reworking the mod system as a whole, including this feature.
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05 Oct, '22
Piotr Bomak System"Improved Weapon Mods System" (suggested by Vypor on 2022-09-23), including upvotes (57) and comments (4), was merged into this suggestion.
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27 Nov, '22
danyzzzzIt is true that at the end of the game we have a huge list of standard and advanced level mods, and frankly, we don't know what to do with them!!! The ideal would rather be to be able to merge the mods of the same kind and the same color to obtain one of higher quality
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20 Feb, '24
ArcBlueI hope they dont make mods craftable. Only if a limited selection of standard mods are craftable. There is a lot of interest in the random loot upgrade system that a make-whatever-you-want-right-when-you-want-it would totally destroy. Making all mods craftable is a huge step toward the never satisfied arcade-loving child who just wants to hold the fire button and see bright flashing lights explode across his screen. He doesnt want to work for anything, nor does he want to have to find anything randomly. He just wants god powers now and to heck with actual fun of progression.
I for one, like having the random chance of getting good mods. I want them to make some other utility items also random loot, like the orbital bombardment. If I can just spend a few minutes of research and then craft the best of the best, then it automatically destroys any value in the totality of weapons, mods and other items that arent the best ones.
Combining found mods to make a better version might be ok