Mech Visual Customization
Change Mr. Riggs' appearance based on the gear he's equipped with.
Comments: 8
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02 Feb, '25
RKTsuneHighlighted comment
Recoloring the weapons to match the skin color would be nice. Energy color too. -
03 Sep, '25
Piotr Bomak Admin PinnedAs of today, 30+ skins are available - we're sure you'll find something you like.
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23 Sep, '22
SteveI would also like to be able to pick the skin for Mr. Riggs more easily. As it stands its hard to compare and pick as you can only cycle through the options one at a time in a fixed order
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28 Sep, '22
Goolashany chance in customizing similar to Dyson Sphere mech ? I get its not a simple theory. Or the ability to add external skins ?
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14 Oct, '22
srs008i'd like to see some riggs customisation, the "core" of riggs should stay the same (mostly).
but there is no reason to not do other stuff, for example swapping the arms around may make for faster versions with less strength, or longer reach.
maybe bulk for armor and strength at the cost of speed.
i'd say, left and right arms, legs, hands, feet and a backpack slot.
this opens up options like swapping the hands for advanced versions.
the legs are obvious, changing the movement allows for terrain advantage and disadvantage.
so the bipedal foot is great, but maybe in the swamps it'd be better to be gliding around on some sort of hover tech? trading health for mobility.
my goal is to give riggs more options. breaking up riggs this way gives us more control on what the playstyle is. unique hand weapons and devices, different types of movement. the backpack to allow for long range "hops" (bordering on flight), or better defense equipment.
longer or shorter limbs.
big work though. -
26 Jun, '23
Mordricthe skin menu to actully be a menu instead of a click for next since we wont know whats next till we reach it and its anoying
and a random skin each game start or load would be cool to for those of us that cant settle for just one -
29 Feb, '24
ArcBlueHow about the ability to customise Rigg's armor that affects the protection at the cost of other abilities.
For example, one could apply large armor pieces that modify not only his look but also add significant armor values or abilities, but reduces jump height or removes it altogether, and slows Riggs down or scales his run speed and dash ability. It may lower his transport ability or reduce the effectiveness of his camouflage with the more armor and weapons he applies.
Other items could be shoulder auto-targeting weapons or back-firing weapon mounts, but which reduce the effectiveness of other abilities as a tradeoff. Advanced armor with built-in shields that break with sustained damage, but which remove other abilities like camo and transport.
I see these as replacements of the current 4 armor slots implementation.
all this will enhance customization and variety of gameplay style without stacking abilities to throw the current balance off.